MUNDO
Riot Games After ‘Arcane,’ Most Expensive Animated Series Ever
PUBLICADO
2 semanas atrásem
When the TV series “Arcane” returns to Netflix on Nov. 9, it will be difficult to top its first season. In addition to collecting four Emmy Awards in 2022, including outstanding animated program, it was the No. 1 TV show in 85 countries served by the streaming service.
Nevertheless, this second season had already been announced as the show’s last, though it was initially budgeted for a five-season arc. What’s more, it’s the only TV or film content ever generated by Riot Games, the company that produced “Arcane,” despite the fact that the Los Angeles-based gaming powerhouse set an ambitious course roughly five years ago to expand further into scripted entertainment.
Best known as creator of the “League of Legends” franchise from which “Arcane” was adapted, Riot hired multiple executives from top media companies with the understanding they were building out a full-fledged entertainment division to assemble a slate of live-action and animated TV and films based on Riot intellectual property.
Then-CEO Nicolo Laurent made his goal clear, going so far as to pledge in an interview that he was building the “entertainment company of the 21st century.”
But for all that talk of its aspirations, Riot has virtually nothing to show for it beyond “Arcane,” which sources revealed will have cost the company approximately $250 million to produce and promote over 18 total episodes, making it far and away the most expensive animated series ever on streaming or linear TV. The profligate spending and unrealized ambitions are a reflection, according to sources in and around the company during that period, of the company’s inexperience navigating the intricacies of entertainment production.
Nevertheless, Riot co-founder and chief product officer Marc Merrill reaffirmed Riot’s commitment to producing high-quality film and TV but acknowledged a learning curve.
“Our ambitions in entertainment haven’t changed,” Merrill wrote in an email responding to questions for this article. “We were never intending to operate like a traditional studio with traditional timelines. What did change as we learned more was our expectations of ourselves: We realized that getting it right takes a lot more time than we’d originally expected, and so we recalibrated our development, output goals and teams with that in mind.”
As for the $250 million price tag, Merrill declined to confirm but said, “We’re more than comfortable with the spend it took to deliver a show that was worthy of our players’ time.”
Despite its missteps in Hollywood, Riot has been a juggernaut in the video game world since the 2009 launch of “Legends,” an online multiplayer PC game that has drawn 180 million monthly active players around the world (including related spinoffs). While “Legends” costs nothing to play, the lion’s share of the estimated $3 billion in topline revenue Riot generated last year comes from the sale of “skins,” or virtual merchandise sold in-game, a common source of revenue for many live services in gaming.
In addition, the company has successfully expanded into esports and music from its sprawling headquarters scattered across multiple buildings in Santa Monica. Just a few years ago, Riot was said to be one of the biggest lessees of office real estate in Los Angeles, its signage featuring the company logo of a closed fist looming on various edifices over a multiblock stretch on Olympic Boulevard.
“Arcane” was the brainchild of Christian Linke and Alex Yee, members of Riot’s player support team with no experience producing who had an idea for a TV show drawn from the “Legends” mythology. In 2016, Riot took a flier on them and gave permission to create a pilot with Fortiche, a Paris-based animation studio that had worked with the company previously but only on music videos and other short-form promotional materials.
Sources familiar with details of the production pegged the cost of the first nine 40-minute episodes at north of $80 million; the second batch of nine about to air has a price tag approaching $100 million. What drove the cost far beyond typical animation expenses, insiders say, were both a labor-intensive approach and frequent cost overruns triggered by delayed script deliveries after the second season was put into production with only a fraction of the season written.
But even more eyebrow-raising than the production cost was that Riot spent $60 million of its own money to promote the first season of “Arcane,” exponentially more than a studio would typically spend for a show it isn’t distributing — and far more than Netflix itself spent. Reps for the streaming service declined to comment for this article.
The outlay is all the more questionable considering Riot already had a massive subscriber base via “Legends” and other games to promote the series on the cheap but paid up for extravagant stunts like a takeover of the Burj Khalifa skyscraper in Dubai. While second-season marketing costs aren’t known, they’re estimated to be far less than the first.
For a company generating billions of dollars with miniscule margins on virtual products, the expense didn’t discourage Riot from stretching into Hollywood. Emboldened by the success of “Arcane,” Laurent saw expanding into entertainment as a means of increasing the valuation of Riot and diversifying it the way the company had already done by successfully taking “Legends” into esports.
But there were expensive stumbles made early in Riot’s efforts. As early as 2020, sources said the company successfully enlisted Anthony and Joe Russo, sibling producers who architected the “Avengers” franchise at Marvel, to develop a film project set in the “Legends” universe. Then when Riot reconsidered the creative approach it had requested of the Russos, a badly negotiated agreement resulted in Riot having to pay them $5 million to walk away from the project due to a deal point that would have tied the company to a script that was no longer what they wanted. Reps for the Russo’s company, AGBO, declined to confirm the heretofore unreported deal, as did a rep for Riot.
Riot recruited experienced execs from Disney, Paramount, HBO Max and most notably Netflix, which yielded a well-regarded 15-year marketing veteran, Shauna Spenley, who was named president of global entertainment at the end of 2020. She in turn brought other Netflix execs, including Brian Wright, who came on as chief content officer, and Emily Briggs, global head of entertainment finance and strategy.
Spenley made clear she saw Riot as ground zero for the inevitable intersection of entertainment and games but pledged patience in properly exploiting the Marvel-scale trove of hundreds of game characters at her disposal. “We can only aspire to tell phenomenal and great stories with this vast world that they’ve created,” she said of Riot in an interview with Variety in 2022. “But I think we have a very long runway with IP like this.”
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What was notable regarding Riot’s approach was that the company held onto the intellectual property it wanted to develop into TV and bet that whatever it lacked in experience of producing long-form video content could be compensated for by expertise from the outside.
The strategy was a notable deviation from the era of gaming-inspired entertainment that preceded the current hot streak this subgenre is enjoying, from “The Last of Us” to “Five Nights at Freddys.” Studios were routinely criticized for their ham-handed handling of properties they didn’t really understand well enough to translate to entertainment, from 1993 fiasco “Super Mario Bros.” to the doomed “Doom” adaptation led by Dwayne Johnson in 2005.
However, what made sense in theory didn’t work as well in reality at Riot. For one thing, there was a disconnect between the entertainment team brought in to bring Laurent’s vision to reality and the rest of the company. Multiple sources noted skeptics who never bought in, from a management team with which Spenley & Co. completely didn’t gel to the Riot rank-and-file, many of whom were hard-core gamers who largely saw entertainment as a distraction from the company’s core competency.
But there was also the challenge of the company’s founders, Merrill and Brandon Beck, who were observed to be skittish about commitment to a full development slate in light of the high creative standards they’d applied to everything Riot.
Merrill countered that their thinking evolved on getting projects made, but it sprung from the company’s tightly held convictions about maintaining quality control. “We definitely recalibrated our expectations for output, but to us, that’s okay — like making an incredible game, we believe the most important thing is to get it right,” he said via email.
Riot observers say Laurent was able to put his plan into action because the founders themselves did not have any ongoing executive oversight of the company at the time, leaving him to drive his agenda without interference. But a representative for Riot disputed this, saying Merrill and Beck remained involved even during a relatively hands-off period.
By May 2023, Laurent announced he was leaving, citing a wish to return to his native France with his family. (He did not respond to a request for comment on this article.) He was replaced by Riot president Dylan Jadeja, who wasn’t averse to the entertainment business but renewed the company’s focus on gaming..
Merrill maintains there was never really a significant strategic shift and that Laurent’s “21st-century entertainment company” message has long been misinterpreted: “Nicolo used the phrase pretty broadly when talking about the future and often coupled it with ‘… with games at the center.’ ”
However, the entertainment division, once one of five Riot operating divisions — known in its corporate parlance as “pillars” — was essentially disbanded. Leaders of various parts of the entertainment business were scattered to other parts of the company. Ambitious plans were scrapped to build out a section of the company’s home in the ElementLA building to house the team and impress Hollywood, but a Riot rep disputed the project was ever beyond preliminary consideration by the company.
The Riot rep also noted that the entertainment division was not singled out and that the dissolution of the department was a byproduct of a broader mandate under Jadeja to remove silos across the company and foster collaboration.
Cutting back on entertainment would be received as a welcome acknowledgement of the increasingly difficult video game market in the wake of the pandemic, as consumer gaming activity began to fall back to pre-COVID levels. In January, Riot cut 530 jobs, a sizable layoff to be sure but consistent with the deep cuts many leading companies in the gaming industry have been making in early 2024. Another smaller round of cuts was made in October.
Nevertheless, with many of the departing employees toiling on the company’s core products, de-emphasizing entertainment played well internally. But for all the previous regime’s talk, entertainment was never actually a significant cost center for Riot; internal estimates say it contributed to no more than 2% of operating expenses.
In August, the company announced a restructuring — the “recalibration” Merrill referenced earlier — that effectively split development work on its live-action and animation efforts. Also announced was the departure of Spenley, who referred to the exit as a “bittersweet decision” in a memo she circulated internally. Weeks later came the announcement she had signed on as CMO of Max. Spenley declined comment for this article.
In the new split structure, live action was designated as part of the company’s research and development arm. “We view this work as R&D, so we want to nurture it separately and explore what’s possible over the long term,” Jadeja explained in an internal memo Variety obtained.
Nevertheless, Riot is no closer to putting a project into production as season 2 begins than it was when season 1 ended. While various writers have come and gone, not a single script ordered got anywhere near a greenlight for so much as a pilot or was even far enough along to have any directors or stars attached.
Merrill noted that Riot has bought an entire season’s worth of scripts for a live-action limited series drawn from “Legends” IP from Justin Piasecki, who Variety named one of its top screenwriters to watch in 2023.
Another project that has a chance at seeing the light of day might be a feature animation project “Arcane” co-creator Linke has in the works. In press interviews to support the second season, he has floated the possibility of more projects to come drawn from the “Legends” IP universe.
While Riot reps and sources point to activities like relatively recent scouting locations and concept-art renderings, they’re understood to be exploratory measures at best. But Merrill is steadfast in his belief that the world has not heard the last of Riot on the production front.
“I understand why that change could feel to some folks like we’re moving away from our aspirations in entertainment, but that’s absolutely not the case,” he stated via email. “We have projects in development and are just as excited about the possibilities in TV and film as we’ve ever been.”
“Arcane” will almost certainly not be profitable for Riot, despite the $3 million per episode license fee Netflix paid for its worldwide distribution rights, with the exception of China, where Riot parent company Tencent will kick in another $3 million per episode. All sorts of ancillary revenue streams including skin sales and merchandise that weren’t available during the first season of “Arcane” will attempt to help recoup the deficit in season 2, but breaking even is seen as the best-case scenario.
Taking its entertainment efforts to the next level may take more time for Riot. Still, this is a company that has seen big change play out before. Riot gained notoriety for a workplace culture steeped in sexism thanks to a 2018 lawsuit that was settled for $100 million at the end of 2021. But the company has made huge strides to clean up its culture in recent years; just last week, The Hollywood Reporter crowned Riot the best place to work in Hollywood.
Meanwhile, expectations are high for the second season of “Arcane,” though Netflix may find the potential audience could be diluted by the fact that five partially completed episodes were pirated and leaked online in August, visible with a “For Internal Use” watermark.
In an August memo announcing the restructuring, Jadeja reaffirmed his commitment to the mission set in place by his predecessor, but it was qualified by a candid admission that seemed to acknowledge the bumpy road Riot has traveled. “Our ambitions in entertainment remain high,” he wrote, “but creating an entertainment portfolio with the standards we hold is … really hard.”
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Resultado CNU: divulgação será em fevereiro; confira – 21/11/2024 – Mercado
PUBLICADO
2 minutos atrásem
21 de novembro de 2024 Ana Paula Branco
Após adiar a divulgação do resultado final do CNU (Concurso Nacional Unificado), que estava marcado para sair nesta quinta-feira (21), o Ministério da Gestão e da Inovação em Serviços Públicos (MGI) divulgou o novo cronograma do certame.
O novo cronograma do CNU traz como previsão para divulgação dos resultados finais a data de 11 de fevereiro de 2025.
Segundo o MGI, o adiamento foi necessário para cumprir a decisão judicial que mandou cancelar a eliminação de candidatos que não preencheram corretamente a ficha de identificação do cartão de resposta. Com isso, 32.260 novos candidatos ficam habilitados à correção da prova discursiva.
“O acordo contou com a participação de membros do Ministério Público Federal, membros da Advocacia-Geral da União, representada por integrantes da Procuradoria Regional da União na 1ª Região, da Procuradoria-Geral da União e da Consultoria Jurídica junto ao MGI, além da Fundação Cesgranrio, e foi submetido à homologação pelo Desembargador Federal Carlos Pires Brandão, do TRF da 1ª Região”, afirma o ministério em comunicado desta quinta-feira.
O acordo estabelece três pontos:
- evitar a eliminação dos candidatos do CPNU que, no cartão-resposta, deixaram de cumprir uma das diretivas de segurança contidas no item 9, letra “f”, do caderno de provas, diante da possibilidade de se identificar o tipo de prova por outros critérios
- garantir a correção, em quantidade equivalente à dos candidatos de ampla concorrência, nos termos do item 7.1.2.2.1 do Edital e da Instrução Normativa MGI nº 23/2023, das provas discursivas e redações de candidatos concorrendo a vagas reservadas para negros que atingiram a nota mínima
- proceder à retificação dos editais dos Blocos 4 e 5 do CPNU para o cargo de Analista Técnico de Políticas Sociais (ATPS), de modo a incluir a prova de títulos como etapa classificatória, nos termos exigidos pelo art. 4º da Lei nº 12.094, de 19 de novembro de 2009, garantindo a equivalência com os pesos previstos na Tabela 1 do edital do Bloco 2 para o mesmo cargo
De acordo com o ministério, a maior parte dos novos candidatos habilitados para a correção está relacionada ao segundo item.
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A prova foi realizada no dia 18 de agosto, e contou com a participação de 970 mil candidatos dos mais de 2,1 milhões de inscritos. No dia, era necessário assinar a ficha de inscrição, anotar o tipo de prova que estava fazendo, se A, B, C ou D, e escrever uma frase indicada no caderno de questões para exame de grafologia.
O edital previa a eliminação de quem não fizesse o preenchimento correto, mas Justiça Federal no Tocantins entendeu que houve falha na orientação dada pelos fiscais durante a aplicação das provas. A decisão vale para todo o país.
O tribunal havia dado prazo de até dez dias para o MGI republicar a lista de aprovados, considerando esses candidatos que haviam sido eliminados. Quem não preencheu corretamente a ficha de identificação não teve sua prova objetiva corrigida. Agora, essa correção deverá ser feita.
Para cumprir o acordo, será considerada a decisão judicial, com a possibilidade de identificar o tipo de prova por outros critérios além da marcação do tipo de gabarito e também a controvérsia sobre o número de provas discursivas corrigidas para candidatos de cotas raciais para pessoas negras, além da necessidade de ajustar os editais dos Blocos 4 e 5 do CNU para o cargo de Analista Técnico de Políticas Sociais (ATPS), de forma a incluir a prova de títulos como etapa classificatória.
CONFIRA ABAIXO O NOVO CRONOGRAMA DO CNU
Etapa |
Data |
Divulgação dos resultados das provas objetivas para os candidatos incluídos |
25 de novembro de 2024 |
Envio de títulos |
4 e 5 de dezembro de 2024 |
Análise de títulos |
6 de dezembro de 2024 até 10 de janeiro de 2025 |
Divulgação das notas preliminares das provas discursivas e redações |
09 de dezembro de 2024 |
Interposição de eventuais pedidos de revisão das notas das provas discursiva e redações |
9 e 10 de dezembro de 2024 |
Divulgação do resultado dos pedidos de revisão das notas das provas discursivas e redações |
20 de dezembro de 2024 |
Convocação para o procedimento de verificação da condição declarada para concorrer às vagas reservadas aos candidatos negros |
23 de dezembro de 2024 |
Perícia médica (avaliação biopsicossocial) dos candidatos que se declararem com deficiência |
6 a 10 de janeiro de 2024 |
Procedimento de verificação da condição declarada para concorrer às vagas reservadas aos candidatos negros e indígenas |
11 e 12 de janeiro |
Resultado preliminar da avaliação de títulos. |
15 de janeiro de 2025 |
Prazo para interposição de eventuais recursos quanto ao resultado preliminar da avaliação de títulos. |
15 e 16 de janeiro de 2025 |
Divulgação dos resultados preliminares da avaliação da veracidade da autodeclaração prestada por candidatos concorrentes às vagas reservadas para negros e indígenas e da avaliação biopsicossocial dos candidatos que se declararem com deficiência |
17 de janeiro de 2025 |
Prazo para interposição de eventuais recursos quanto aos resultados preliminares da avaliação da veracidade da autodeclaração prestada por candidatos concorrentes às vagas reservadas para negros e indígenas e da avaliação biopsicossocial dos candidatos que se declararem com deficiência |
17 e 18 de janeiro de 2025 |
Divulgação do resultado dos pedidos de revisão das notas da avaliação de títulos |
11 de fevereiro de 2025 |
Previsão de divulgação dos resultados finais |
11 de fevereiro de 2025 |
Fonte: Concurso Público Nacional Unificado
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Garoto com autismo entra para Jiu-Jitsu e se torna grande campeão de SC
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8 minutos atrásem
21 de novembro de 2024O garoto Heithor Simas tem autismo e começou a praticar jiu-jitsu depois de uma recomendação médica. Hoje, com 8 anos, o garotinho virou um verdadeiro papa-medalhas!
O esporte entrou na vida da criança por acaso, mas logo ele descobriu uma verdadeira paixão. Quando entra nos tatames do Brasil, e do mundo, Heithor é conhecido como “The Flash”. O motivo?
Ele consegue finalizar os adversários com 10 segundos. Durante a trajetória, a criança já tem mais de 50 medalhas, sendo 44 delas de ouro. Eu tenho certeza que vamos ver Heithor brilhando nas olimpíadas!
Trabalho personalizado
O garotinho, de Brusque, Santa Catarina, treina na academia C.T Valter Gomes Jiu-jitsu. Lá, ele recebe um treinamento personalizado.
Tudo é adaptado à sua maneira. “Autista, ele começou no jiu-jitsu por uma recomendação médica, buscando desenvolvimento e inclusão”, explicou a academia.
Desde então, o mestre Halley Schaefer, pós-graduado em Metodologias Ativas, fez um trabalho incrível e hoje Heithor desponta como um dos melhores do país.
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“The Flash”
O apelido “The Flash” é capaz de sintetizar todo o talento. “Heithor geralmente finaliza suas lutas em menos de 10 segundos”. Algumas finalizações impressionantes em menos de 3 segundos!”, compartilhou o CT.
Segundo a equipe responsável pela criança, é muito raro que Heithor saia sem premiação dos torneios.
“Ele participa ativamente do Circuito Catarinense Mormai de Jiu-jitsu e é difícil vê-lo sair sem a medalha de ouro ou o título de finalização mais rápida”.
Na semana passada, “The Flash”, foi campeão da sexta e última etapa do circuito e o resultado foi muito comemorado!
Futuro brilhante
Com tamanha dedicação, treino e esforço, o garoto deve alçar voos ainda mais altos.
“Estamos empolgados para ver o futuro brilhante que espera esse jovem talento! Parabéns, Heithor, continue assim e inspire a todos nós!”, disse a equipe do menino.
Olha como ele finaliza os adversários com uma facilidade tremenda!
Se tem “The Flash”, tem medalha garantida!
Heithor é uma verdadeira lenda do jiu-jitsu brasileira. Ele vem fortíssimo!
Pódio virou rotina para ele:
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O ator Aprendiz Sebastian Stan diz que as estrelas de Hollywood têm ‘medo’ de Trump | Filme
PUBLICADO
24 minutos atrásem
21 de novembro de 2024 Catherine Shoard
Sebastian Stan, que estrela O Aprendiz, cinebiografia de Donald Trump concentrando-se em sua associação na década de 1970 com o advogado Roy Cohn, disse que outros atores de Hollywood têm muito “medo” do presidente eleito para participar da imprensa com ele.
Stan afirmou que não conseguiu encontrar um único colega que aparecesse ao lado dele na série Actors on Actors, dirigida pela revista do setor Variety, na qual os principais candidatos a prêmios questionam uns aos outros.
Durante uma recente sessão de perguntas e respostas sobre o filme em Los Angeles ao lado diretor Ali AbbasiStan – mais conhecido por seu trabalho em filmes da Marvel – disse: “Não consegui encontrar outro ator para fazer isso comigo, porque eles estavam com muito medo de ir falar sobre esse filme. Então eu não poderia fazer isso.”
Ele acrescentou: “Sabe, tenho que fazer muitas coisas boas, e isso não aponta para ninguém específico. Foi… não conseguimos passar pelos publicitários ou pelas pessoas que os representavam, porque (eles estavam) com muito medo de falar sobre esse filme.”
Sua afirmação foi confirmada Pessoas revista do co-editor-chefe da Variety, Ramin Setoodeh. “O que Sebastian disse é preciso”, disse ele. “Nós o convidamos para participar do Actors on Actors, a maior franquia da temporada de premiações, mas outros atores não quiseram fazer dupla com ele porque não queriam falar sobre Donald Trump.”
Stan disse que sentiu que a resposta era ameaçadora em termos das interações da indústria cinematográfica com Trump depois que ele assumiu o poder em janeiro.
“É aí que acho que perdemos a situação”, continuou ele. “Porque se realmente ficar assim – medo ou aquele desconforto de falar sobre isso – então vamos ter mesmo um problema.
“Para muitos, a ideia de que Trump é igual a qualquer um de nós é uma coisa realmente difícil de lidar no momento e eu entendo que as emoções estão muito altas, mas acho que é a única maneira de entender isso. filme”, disse Stan.
“Se tudo o que está dizendo é que você não pode continuar deixando essa pessoa de lado, especialmente depois que ela obteve o voto popular, não deveríamos olhar mais de perto e tentar entender o que há nessa pessoa que está conduzindo isso?”
Trump chamou a cinebiografia, que apresenta uma cena em que ele estupra sua ex-esposa, Ivana, de “machada barata, difamatória e politicamente repugnante” antes de seu lançamento nos EUA, acrescentando que era “falso e sem classe” e teve problemas específicos com seu diretor e roteirista.
Escrevendo no Truth Social, Trump disse: “É muito triste que a ESCUMA HUMANA, assim como as pessoas envolvidas neste empreendimento esperançosamente mal sucedido, possam dizer e fazer o que quiserem para prejudicar um movimento político, que é muito maior do que qualquer um de nós. . MAGA2024!”
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